AR, VR and MR Accessories Market Major Types Analysis

7 min read

Updated on 11/12/2024

Headsets and HMDs (Head-Mounted Displays): Head-mounted displays (HMDs) are small displays or projection technology integrated into eyeglasses or mounted on a helmet or hat. Heads-up displays are a type of HMD that does not block the user’s vision, but superimposes the image on the user’s view of the real world.

Controllers and Input Devices: Controllers and Input Devices allow the user to interact with the AR content. Artificial intelligence is used in AR to recognize objects and patterns in the real world. This allows the software to accurately place virtual objects in the real world.

Tracking Systems: There are several types of tracking systems in augmented reality that allow users to place digital content in different environments. These environments are the markers or trackers of the AR/VR experience. They can be trackers based on surfaces or planes, on GPS positions, on complete spaces, on face or body, etc.

Haptic Feedback Devices: Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. Haptic feedback technology takes AR/VR experiences to a whole new level by incorporating the sense of touch. It allows users to feel physical sensations within virtual environments, creating a more realistic and immersive experience.

Cables and Wireless Adapters: In AR, VR and MR applications, some devices need to be connected with Cables and Wireless Adapters to coordinate and present the user’s immersive experience. They can also provide users with backup, replacement and extension options.

 

2018

2019

2020

2021

2022

2023

Headsets and HMDs (Head-Mounted Displays)

941.0

1023.2

1293.6

1884.2

2031.4

1933.3

Controllers and Input Devices

533.0

568.3

656.9

867.5

879.8

820.5

Tracking Systems

27.4

32.6

48.9

82.3

91.3

86.0

Haptic Feedback Devices

79.7

91.1

125.1

202.1

222.4

214.6

Cables and Wireless Adapters

29.1

37.3

78.9

136.9

167.1

167.5

Total

1610.2

1752.5

2203.3

3173.0

3392.1

3221.9

Headsets and HMDs (Head-Mounted Displays)

This category has the highest revenue among all types, with a significant increase from 2018 to 2021, indicating a strong market demand for VR headsets.

There is a slight decrease in revenue from 2022 to 2023, which could be due to market saturation or a temporary slowdown in the adoption rate.

Controllers and Input Devices

Revenue in this category has been relatively stable, with a gradual increase over the years, suggesting a consistent demand for input devices supporting controllers.

The decrease in revenue from 2022 to 2023 is minor, indicating that the market for these devices remains relatively stable.

Tracking Systems

There is a substantial increase in revenue from 2018 to 2021, followed by a slight decrease in 2023. This could reflect advancements in tracking technology and its increasing integration into AR, VR, and MR systems.

The growth in tracking systems indicates the importance of precise and immersive tracking in enhancing user experiences.

Haptic Feedback Devices

This category shows significant growth, particularly from 2020 to 2021, highlighting the increasing demand for tactile feedback in immersive technologies.

The slight decrease in 2023 compared to 2022 could be due to market fluctuations or a pause in the adoption of new haptic technologies.

Cables and Wireless Adapters

This category experienced the most significant growth, especially from 2019 to 2021, and then a slight decrease in 2023.

The increase in revenue suggests a growing need for reliable and efficient connectivity solutions in AR, VR, and MR devices.

 

2018

2019

2020

2021

2022

2023

Headsets and HMDs (Head-Mounted Displays)

58.44%

58.38%

58.71%

59.38%

59.89%

60.00%

Controllers and Input Devices

33.10%

32.43%

29.81%

27.34%

25.94%

25.47%

Tracking Systems

1.70%

1.86%

2.22%

2.59%

2.69%

2.67%

Haptic Feedback Devices

4.95%

5.20%

5.68%

6.37%

6.56%

6.66%

Cables and Wireless Adapters

1.80%

2.13%

3.58%

4.31%

4.93%

5.20%

Total

100.00%

100.00%

100.00%

100.00%

100.00%

100.00%

Headsets and HMDs (Head-Mounted Displays)

Headsets and HMDs consistently hold the largest market share, starting at 58.44% in 2018 and projected to increase to 60.00% by 2023.

This indicates that head-mounted displays are the dominant product type in the AR, VR, and MR accessories market, reflecting their importance in providing the primary user interface for these technologies.

Controllers and Input Devices

The market shares for controllers and input devices has been declining over the years, from 33.10% in 2018 to an estimated 25.47% in 2023.

This decline could be due to the increasing variety of input methods being developed, such as gesture controls and voice commands, which might be reducing the reliance on traditional controllers.

Tracking Systems

The market share for tracking systems has shown a slight increase, from 1.70% in 2018 to an estimated 2.67% in 2023.

This growth suggests that there is a growing demand for more sophisticated tracking technologies to enhance the accuracy and realism of AR, VR, and MR experiences.

Haptic Feedback Devices

Haptic feedback devices have seen a steady increase in market share, from 4.95% in 2018 to an estimated 6.66% in 2023.

The increasing share indicates a growing emphasis on receiving feedback in immersive technologies, which is crucial for simulating realistic touch sensations in virtual environments.

Cables and Wireless Adapters

There is a notable increase in the market share for cables and wireless adapters, from 1.80% in 2018 to an estimated 5.20% in 2023.

This significant growth could be attributed to the need for reliable and efficient data transmission as AR, VR, and MR devices become more complex and data-intensive.

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Revenue Growth:

2018 to 2019: There was a significant increase in revenue from $941.0 million to $1023.2 million, marking a growth rate of 8.73%. This indicates a steady initial growth in the market for Headsets and HMDs.

2019 to 2020: The revenue saw a substantial surge to $1293.6 million, with a growth rate of 26.43%. This could be attributed to the increasing adoption of VR technology and the release of new products in the market.

2020 to 2021: Revenue continued to grow sharply to $1884.2 million, with the highest growth rate of 45.66%. This period likely saw a boom in demand due to the COVID-19 pandemic, which increased the popularity of home entertainment solutions like VR.

2021 to 2022: Revenue slightly decreased to $2031.4 million, with a negative growth rate of -4.83%. This slight dip could be due to market saturation or a slowdown in consumer spending after the initial pandemic surge.

2022 to 2023: The revenue is projected to decrease further to $1933.3 million, with a negative growth rate of -5.02%. This continued decline might be a result of the market adjusting to new normalcy post-pandemic or increased competition.

Growth Rate Fluctuations:

The growth rate fluctuates significantly, with the highest growth between 2020 and 2021 and a decline in the subsequent years.

The negative growth rates in 2022 and 2023 suggest that the market for Headsets and HMDs might be experiencing a correction phase after the rapid growth during the pandemic.

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Revenue Growth:

2018 to 2019: Revenue increased from $533.0 million to $568.3 million, marking a growth rate of 6.63%. This indicates a steady initial growth in the market for Controllers and Input Devices.

2019 to 2020: There was a more significant jump in revenue to $656.9 million, with a growth rate of 15.59%. This could be attributed to the increasing popularity of AR, VR, and MR technologies and the demand for compatible input devices.

2020 to 2021: Revenue continued to grow sharply to $867.5 million, with the highest growth rate of 32.06%. This period likely experienced a surge in demand due to the COVID-19 pandemic, which drove people to seek more interactive home entertainment options.

2021 to 2022: Revenue slightly increased to $879.8 million, with a minimal growth rate of 1.42%. This suggests that the market for Controllers and Input Devices might be reaching a saturation point or experiencing slower growth due to market maturity.

2022 to 2023: The revenue is projected to decrease to $820.5 million, indicating a negative growth rate of -6.74%. This decline could be a result of various factors, including market saturation, economic conditions, or a shift in consumer preferences towards other types of accessories.

Growth Rate Fluctuations:

The growth rate shows a significant increase from 2019 to 2020, followed by a sharp decline from 2021 to 2022 and an expected further decrease in 2023.

The negative growth rate in 2022 and the projected decline in 2023 suggest that the market for Controllers and Input Devices might be experiencing a slowdown after the initial rapid growth during the pandemic.

Updated on 11/12/2024
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