Play-to-Earn NFT Games Market Size, Growth Trends & Insights Analysis Report by Type (CAG, RPG, Sandbox Games and Others), by Application (Computer, Phone and Tablets), by Region and Competitive Landscape Forecasts, 2025 – 2033

Global Play-to-Earn NFT Games market generated revenue of USD 4709.25 Million in 2024 with a CAGR of 16.95% during 2024 to 2033.

The global Play-to-Earn NFT gaming market is showing strong growth. This growth is mainly attributed to the continuous advancement in blockchain technology and increasing acceptance of new gaming models by players. Play-to-Earn NFT games combine the fun of traditional games with the advantages of blockchain technology, allowing players to not only enjoy the process of gaming, but also earn real value through gaming, which has attracted a large number of new users to enter the market.

Global Play-to-Earn NFT Games Market Size (M USD) Outlook (2024-2033)

Video games have changed the way a generation is entertained. Since Tennis for Two was introduced in 1958, the gaming industry has taken the world by storm. Games like League of Legends, Fortnite, and Minecraft are played by millions of players around the world. For example, the Entertainment Software Association (ESA) predicts that 227 million Americans play video games, or about 66 percent of the U.S. population. Covering a wide variety of genres and devices, video games have become a major force in culture and entertainment.

In the past few years, a new game mode has gradually emerged in the blockchain ecosystem, that is, “play to earn”. This new game type uses cryptoassets and NFTs to secure ownership of in-game currency and items for players. And NFT directly connects the digital economy outside the game and realizes value in the real world. At the same time, with the rise of the “metaverse” concept and the increase in player demand, major game development companies are also gradually deploying the Play-to-Earn NFT Games field. Companies such as Good Player Entertainment recently signed an agreement with Fork Gaming to develop and launch the game-as-a-money NFT game Chosen Ones. Microsoft plans to acquire Activision Blizzard, as well as companies like Zynga and Coinbase to build NFT marketplaces and integrate NFTs into games. It can be seen that the market size of Play-to-Earn NFT Games will continue to expand during the forecast period.

The global Play-to-Earn NFT Games market in 2024 was characterized by a diverse range of product types, each offering unique experiences and opportunities for players. The primary product types included Card and Board Games (CAG), Role-Playing Games (RPG), Sandbox Games, and Others.

Card and Board Games (CAG)

CAGs, also known as Trading Card Games, are a popular segment within the Play-to-Earn NFT Games market. These games involve players controlling characters through card battle modes, with a rich variety of card types that enhance the gameplay experience. In 2024, CAGs accounted for the largest market share, reaching 74.88% of the total market. This dominance can be attributed to the strategic depth and collectible nature of these games, which align well with the NFT concept. Players are drawn to the ability to own, trade, and monetize their in-game assets, such as unique cards and characters. The market size for CAGs in 2024 was substantial, reflecting their widespread appeal and the robust ecosystem that supports their growth.

Role-Playing Games (RPG)

RPGs offer immersive storytelling and character development, allowing players to progress through quests and improve their characters’ abilities. In 2024, RPGs held a market share of 10.68%, making them the second-largest segment in the Play-to-Earn NFT Games market. The appeal of RPGs lies in their ability to provide a deep, engaging experience that can span long periods of play. The integration of NFTs in RPGs allows players to own and trade in-game items, such as weapons, armor, and even entire characters, adding a layer of value and investment to the gameplay. While not as dominant as CAGs, RPGs still represent a significant portion of the market and continue to attract a loyal player base.

Sandbox Games

Sandbox Games are known for their open-world environments and high degree of player freedom. These games often feature large maps, strong interaction with NPCs or the environment, and a wealth of content for players to explore and create. In 2024, Sandbox Games accounted for 8.36% of the market share. The appeal of Sandbox Games lies in their flexibility and creativity, allowing players to shape their own experiences within the game world. The integration of NFTs in Sandbox Games enables players to own and trade land, buildings, and other in-game assets, creating a dynamic economy within the game. While their market share is smaller compared to CAGs and RPGs, Sandbox Games offer unique opportunities for player engagement and investment.

Overall, the Play-to-Earn NFT Games market in 2024 was a dynamic and diverse landscape, with each product type offering unique opportunities for players and developers alike. The dominance of CAGs and the rapid growth of RPGs highlight the evolving nature of the market and the potential for continued expansion and innovation in the coming years.

Type

Market Size (M USD)

Market Share

CAG

3526.45

74.88%

RPG

503.08

10.68%

Sandbox Games

393.79

8.36%

Others

286.33

6.08%

Total

4709.65

100.00%

The Play-to-Earn NFT Games market in 2024 was marked by a diverse range of applications, each catering to different user preferences and technological platforms. The primary applications included Computer, Phone, and Tablets.

Computer Applications

Computer-based Play-to-Earn NFT Games offered a traditional and immersive gaming experience, often with high-quality graphics and complex gameplay mechanics. These games were typically played on desktops and laptops, providing players with a stable and powerful platform to engage in their favorite NFT games. In 2024, the Computer application segment accounted for 28.55% of the total market share. This segment was popular among players who preferred a more in-depth and strategic gaming experience, often involving longer play sessions and more intricate game designs. The market size for Computer applications reflected their established user base and the ongoing demand for high-quality, computer-based gaming experiences.

Phone Applications

Phone-based Play-to-Earn NFT Games were the most dominant application type in 2024, capturing 49.47% of the market share. The widespread availability and convenience of smartphones made them an ideal platform for casual and on-the-go gaming. These games were designed to be accessible and engaging, often featuring intuitive controls and quick gameplay sessions that fit well with the mobile lifestyle. The integration of NFTs in phone games allowed players to earn and trade valuable assets directly from their mobile devices, further enhancing the appeal of this application type. The large and growing user base of smartphone owners contributed significantly to the market size and dominance of Phone applications in the Play-to-Earn NFT Games market.

Tablet Applications

Tablet-based Play-to-Earn NFT Games provided a middle ground between the immersive experience of Computer games and the convenience of Phone games. Tablets offered larger screens and more powerful processing capabilities compared to smartphones, making them suitable for a wide range of game types. In 2024, Tablet applications held a market share of 21.98%. This segment was popular among players who wanted a more portable gaming experience without compromising on screen size and visual quality. The market size for Tablet applications reflected the growing adoption of tablets as a preferred gaming device, particularly for games that require more precision and control.

Overall, the Play-to-Earn NFT Games market in 2024 was a vibrant and dynamic landscape, with each application type offering unique advantages and opportunities. The dominance of Phone applications and their rapid growth rate highlighted the significant impact of mobile technology on the gaming industry. As the market continues to evolve, it is likely that developers will further innovate and optimize their games for different platforms, catering to the diverse needs and preferences of players worldwide.

Application

Market Size (M USD)

Market Share

Computer

1344.71

28.55%

Phone

2329.80

49.47%

Tablets

1035.14

21.98%

Total

4709.65

100.00%

The global Play-to-Earn NFT Games market in 2024 was characterized by significant regional disparities, with each area contributing uniquely to the overall growth and dynamics of the industry. The major regions analyzed include North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa.

North America

North America was a prominent player in the Play-to-Earn NFT Games market in 2024, accounting for 23.22% of the global market share. The region’s robust technological infrastructure, high internet penetration rates, and a tech-savvy consumer base contributed to its substantial market size. The United States, in particular, was a key driver, with its large gaming industry and significant investments in blockchain technology. North American consumers were particularly drawn to the innovative aspects of NFT games, such as the ability to own and trade in-game assets, which aligned well with the region’s entrepreneurial spirit and interest in digital assets.

Europe

Europe held a market share of 17.43% in 2024, making it the second-largest region in the Play-to-Earn NFT Games market. The region’s diverse cultural landscape and strong gaming tradition supported the growth of NFT games. Countries like Germany, France, and the United Kingdom were significant contributors, with their well-established gaming industries and growing interest in blockchain applications. European consumers appreciated the immersive experiences offered by NFT games and were increasingly adopting these technologies, driven by factors such as the desire for new gaming experiences and the potential for earning through gameplay.

Asia Pacific

The Asia Pacific region emerged as the largest market by revenue in 2024, capturing 40.02% of the global Play-to-Earn NFT Games market share. The region’s rapid economic growth, expanding middle class, and increasing disposable incomes fueled the demand for NFT games. Countries like China, Japan, and South Korea were at the forefront, with their advanced technological capabilities and large gaming communities. The cultural affinity for gaming in these countries, combined with the appeal of earning real-world value through gameplay, made Asia Pacific a dominant force in the market. The region’s innovative spirit and investment in blockchain technology further propelled its growth.

Latin America

Latin America accounted for 15.73% of the market share in 2024. The region’s growing internet penetration and the increasing popularity of mobile gaming contributed to its expanding market size. Countries such as Brazil and Mexico were key markets, with their large populations and rising interest in digital entertainment. The affordability of mobile devices and the accessibility of NFT games made them an attractive option for consumers in Latin America, who were increasingly looking for new and engaging ways to spend their leisure time.

Middle East & Africa

The Middle East & Africa region held a market share of 3.73% in 2024. While it was the smallest among the major regions, it showed promising growth potential. The region’s expanding digital economy and the increasing adoption of smartphones provided a foundation for the growth of NFT games. Countries like Saudi Arabia and the United Arab Emirates were leading the way, with their investments in technology and infrastructure. The cultural interest in gaming and the potential for economic opportunities through NFT games were driving factors in the region’s market development.

Overall, the Play-to-Earn NFT Games market in 2024 was a dynamic and diverse landscape, with each region contributing uniquely to its growth. The Asia Pacific region’s dominance by revenue and its rapid growth rate highlighted the significant impact of emerging markets on the global gaming industry. As the market continues to evolve, regional differences will continue to shape the development and opportunities within the Play-to-Earn NFT Games sector.

Region

Market Size (M USD)

Market Share

North America

1093.58

23.22%

Europe

820.89

17.43%

Asia Pacific

1881.03

40.02%

Latin America

738.47

15.73%

Middle East & Africa

175.67

3.73%

Total

4709.65

100.00%

Global Play-to-Earn NFT Games Revenue Market Share by Region in 2024

Sky Mavis

Company Introduction and Business Overview: Sky Mavis is a leading game studio that focuses on developing technology-driven games. Established in 2018 and headquartered in Singapore, the company has gained prominence for its flagship product, Axie Infinity. Axie Infinity is a pioneering game in the Ethereum ecosystem, known for its unique blend of strategy, collection, and combat elements. The game allows players to own, breed, battle, and trade Axies, which are digital pets represented as NFTs. Sky Mavis has been instrumental in creating a player-owned economy, where players can truly own and monetize their in-game assets.

Products Offered: Sky Mavis primarily offers Axie Infinity, which is a comprehensive game universe that includes various gameplay modes such as battling, breeding, and exploring. The game features a rich ecosystem where players can engage in different activities and earn AXS tokens, which can be used within the game or traded for real-world value. Axie Infinity’s success lies in its ability to provide an engaging and rewarding experience for players, while also offering opportunities for economic gain.

Revenue in 2022: In 2022, Sky Mavis generated a revenue of 2532.98 million USD, reflecting its strong market position and the widespread popularity of Axie Infinity. The company’s revenue growth can be attributed to its innovative game design, robust community engagement, and strategic expansion into new markets.

Animoca Brands

Company Introduction and Business Overview: Animoca Brands, founded in 2014 and headquartered in China, is a trailblazer in the fields of digital entertainment, blockchain, and gamification. The company has a diverse portfolio of products, including the REVV token and SAND token, as well as original games like The Sandbox, Crazy Kings, and Crazy Defense Heroes. Animoca Brands is also known for its investments in over 150 NFT-related companies and decentralized projects, contributing to the development of the open metaverse.

Products Offered: Animoca Brands offers a range of Play-to-Earn NFT Games, with The Sandbox being one of its flagship products. The Sandbox is a decentralized virtual world where players can create, own, and monetize their gaming experiences using NFTs. The game provides a platform for users to build, share, and earn from their creations, fostering a vibrant and creative community. Additionally, Animoca Brands develops other games like REVV Motorsport, which includes titles such as REVV Racing and F1® Delta Time, integrating NFTs into racing simulations.

Revenue in 2022: In 2022, Animoca Brands achieved a revenue of 237.93 million USD. The company’s success can be attributed to its diverse product offerings, strategic investments in the NFT space, and its ability to leverage blockchain technology to create engaging and rewarding gaming experiences.

Radio Caca

Company Introduction and Business Overview: Radio Caca, established in 2021 and based in Singapore, is a decentralized organization (DAO) that envisions a new virtual world. The company operates through a native token, RACA, and focuses on creating innovative Play-to-Earn NFT Games. Radio Caca aims to provide players with unique gaming experiences that offer both entertainment and economic opportunities.

Products Offered: Radio Caca’s primary product is the Metamon Game, which is a blockchain-based game featuring cute creatures called Metamons. Players can collect, battle, and trade Metamons, with all in-game items, including the Metamons themselves, being NFTs. The game offers a Play-to-Earn mode, allowing players to earn rewards and gain ownership of their in-game assets. Radio Caca also plans to integrate Metamon into a larger metaverse ecosystem, providing even more opportunities for player engagement and economic gain.

Revenue in 2022: Radio Caca generated a revenue of 84.92 million USD. The company’s growth can be attributed to its innovative game design, the appeal of its Play-to-Earn model, and its strategic positioning within the expanding NFT and blockchain gaming market.

Company

2022

Sky Mavis

72.17%

Animoca Brands

6.78%

Radio Caca

2.42%

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