1 Global Cricket Apps Market Size (Value) and CAGR (2024-2033)
In 2024, the global Cricket Apps Value is forecasted to reach a total of 1233.09 million USD. This figure is expected to grow at a Compound Annual Growth Rate (CAGR) of over 20% from 2024 to 2033, indicating a robust expansion in the market.
Cricket Apps are mobile applications specifically designed for cricket enthusiasts, providing a centralized platform for accessing a wide range of cricket-related content and services. These apps enable users to participate in fantasy gaming, access live game scoreboards, locate stadiums worldwide, play cricket virtually, plan and manage events, track game swings and shots, and more. They serve as comprehensive hubs for fans to stay engaged with the sport, offering a convenient and immersive experience tailored to their interests and preferences.
Figure Global Cricket Apps Market Size (M USD) and CAGR 2024-2033

2 Cricket Apps Market Growth Drivers and Limitations
The growth of the Cricket Apps market is driven by several key factors. The increasing popularity and global reach of cricket as a sport, with a massive fan base across regions like India, Australia, England, and other parts of Asia, fuels the demand for cricket-related digital content and applications. The sport’s growing viewership, particularly in major tournaments like the ICC Cricket World Cup and T20 leagues, further propels the adoption of cricket apps worldwide. Additionally, the convenience of mobile platforms enhances user engagement and encourages the use of cricket apps as primary sources of cricket-related information and entertainment.
However, there are limitations to this growth. One significant limitation is the regional concentration of cricket fandom, with a majority of enthusiasts centered in specific countries. This regional focus can limit the global reach and adoption of cricket apps, making it challenging for developers to attract a diverse international audience. The sport’s market largely remains limited to a handful of countries, led by India, which can hinder the expansion of cricket apps beyond these regions.
3 Cricket Apps Market Opportunities and Monetization Strategies
The Cricket Apps market presents several opportunities for growth and innovation. The increasing participation of women in cricket has opened up new market opportunities, as app developers work to cater to the needs and preferences of this growing demographic.
Additionally, the integration of esports into sports apps represents a significant emerging trend in monetization strategies. By tapping into the esports market, sports apps can engage with a younger, tech-savvy demographic that values interactive and immersive digital experiences. This trend reflects a broader shift in the sports apps industry towards digital engagement and diversified revenue models.
4 Global Cricket Apps Market Size and Share by Type in 2024
The global Cricket Apps market is primarily divided into iOS and Android platforms. In 2024, the iOS market value is forecasted to be 140.45 million USD, while the Android market value is expected to reach 1092.64 million USD. This segmentation highlights the dominance of Android in the cricket apps market, attributed to its open-source nature and widespread use across various mobile devices.
The iOS platform, being a closed ecosystem used only in Apple devices, caters to a different segment of cricket enthusiasts, providing a range of functionalities and experiences tailored to different aspects of the sport. The market’s segmentation by type reflects the diverse interests and needs of cricket fans, with both iOS and Android platforms contributing significantly to the overall market value.
Figure Global Cricket Apps Market Share by Type in 2024

5 Global Cricket Apps Market Size and Share by Application in 2024
The total market value for Cricket Apps is forecasted to be 1233.09 million USD in 2024, with Men Users accounting for a significant portion of this value. Specifically, the market value for Men Users is projected to reach approximately 724.69 million USD, representing about 58.77% of the total market. In contrast, the Women Users segment is anticipated to generate around 508.40 million USD, making up approximately 41.23% of the total market.
The dominance of the Men Users segment can be attributed to the historical popularity of cricket among male audiences, particularly in regions like India, Australia, and England, where cricket has traditionally been a male-dominated sport. However, the Women Users segment is experiencing rapid growth due to the increasing visibility and popularity of women’s cricket. Initiatives like the Women’s T20 World Cup and various domestic leagues have significantly contributed to raising awareness and interest in women’s cricket, thus expanding the potential user base for cricket apps targeting female audiences.
Table Global Cricket Apps Market Size and Share by Application in 2024
Application | Market Size (M USD) 2024 | Market Share 2024 |
Men User | 724.69 | 58.77% |
Women User | 508.40 | 41.23% |
6 Global Cricket Apps Market Size and Share by Region in 2024
In 2024, the global Cricket Apps market is anticipated to exhibit significant regional variations, with each area contributing uniquely to the overall market dynamics. The market value is forecasted to be distributed across various regions as follows:
India: With a market value of 1048.99 million USD, India is set to dominate the Cricket Apps market, accounting for approximately 85.07% of the total market. The country’s massive cricket fan base, exceeding 1.2 billion people, drives this substantial market share. Cricket is deeply ingrained in Indian culture, and the increasing penetration of smartphones and internet access has led to a surge in the adoption of cricket apps. Major events like the Indian Premier League (IPL) and international tournaments further fuel the demand for cricket-related content, making India a lucrative market for app developers. The growth in India is also supported by the rising popularity of fantasy cricket and the increasing number of women engaging with the sport.
USA: The USA is projected to have a market value of 22.31 million USD, representing 1.81% of the total market. While cricket has traditionally been a niche sport in the USA, there is a growing interest, particularly among expatriate communities and due to the influence of international cricket events. The market for cricket apps in the USA is expected to see gradual growth as the sport gains more traction and visibility.
England: With a market value of 45.38 million USD, England accounts for 3.68% of the total market. England, being the birthplace of cricket, maintains a strong cricketing tradition, and the market for cricket apps is supported by a loyal fan base that engages with both men’s and women’s cricket. The country hosts major international tournaments and has a well-established domestic cricket scene, contributing to the demand for cricket apps.
Australia: Australia’s cricket app market is forecasted to be worth 27.92 million USD, making up 2.26% of the total market. The country has a well-established domestic league and a strong national team, contributing to a healthy market for cricket apps. Cricket is a popular sport in Australia, and the market is expected to grow as more fans turn to mobile applications for real-time updates and engagement.
South Africa: South Africa is expected to have a market value of 9.00 million USD, representing 0.73% of the total market. The country has a passionate cricket fan base that is increasingly turning to mobile applications for cricket-related content. South Africa’s market is supported by its national team’s performance and the growing interest in international cricket events.
Pakistan: Pakistan’s market value is projected to be 26.32 million USD, accounting for 2.13% of the total market. The country has a rich cricketing history and a dedicated fan base. The market for cricket apps in Pakistan is expected to grow as the sport continues to gain popularity and as more fans adopt mobile technology for real-time updates and fantasy cricket.
Table Global Cricket Apps Market Size and Share by Region in 2024
Region | Market Size (M USD) 2024 | Market Share 2024 |
USA | 22.31 | 1.81% |
England | 45.38 | 3.68% |
Australia | 27.92 | 2.26% |
South Africa | 9.00 | 0.73% |
New Zealand | 0.78 | 0.06% |
India | 1048.99 | 85.07% |
UAE | 2.59 | 0.21% |
Pakistan | 26.32 | 2.13% |
7 Top 3 Companies of Global Cricket Apps Market
7.1 Dream11
Dream11 is an Indian fantasy sports platform that allows users to play fantasy cricket, hockey, football, kabaddi, handball, basketball, volleyball, rugby, futsal, American football, and baseball.
Established in 2008 by Harsh Jain and Bhavit Sheth, Dream11 was the first company in India to introduce the concept of fantasy sports. The company’s business overview includes providing a platform where users can create fantasy teams and participate in contests to win real money. Dream11’s product offering is centered around its fantasy sports platform, which has grown to over 140 million registered users.
In 2024, Dream11 is projected to generate a revenue of 797.21 million USD with a gross margin of 58.87%.
7.2 Cricbuzz
Cricbuzz is an Indian cricket news website owned by Times Internet. Established in 2004, Cricbuzz has become one of the most popular mobile apps for cricket news and scores. The company’s business overview includes providing comprehensive news, articles, and live coverage of cricket matches, including videos, text commentary, player stats, and team rankings.
Cricbuzz’s product offering is centered around its mobile app, which delivers fast scores and immersive ball-by-ball commentary, live streaming of major cricket events, live match notifications, latest news and editorials, exclusive premium content, upcoming match schedules, and comprehensive rankings, stats, and records.
In 2024, Cricbuzz is projected to generate a revenue of 56.41 million USD with a gross margin of 44.08%.
7.3 ESPN
ESPN is a sports news website exclusively for the game of cricket, known as ESPNcricinfo. Established in 1993, ESPN’s business distribution region is mainly in APAC, South Africa, North America, and Europe.
The company’s business overview includes featuring news, articles, live coverage of cricket matches (including liveblogs and scorecards), and StatsGuru, a database of historical matches and players from the 18th century to the present. ESPN’s product offering focuses on providing the widest cricket coverage across the world through its app, which includes content from major cricket events like the IPL, PSL, BPL, BBL, CPL, ICC Cricket World Cup, County Championship, Ranji Trophy, and Sheffield shield.
In 2024, ESPN is expected to achieve a revenue of 33.59 million USD with a gross margin of 41.23%.